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If you can't record any flight in multiplayer, make sure first that you can record single player flights. It is possible that your problem is coming from the multiplayer host. But it may be coming as well from your local setup!


To prevent cheating, some hosts are disabling data export. You can check the server options in the DCS World multiplayer lobby window. You can either record your flight afterward by playing back the track file automatically generated by DCS World for each multiplayer flight in the %USERPROFILE%\Saved Games\DCS\Tracks\ folder. Or you can ask the host to enable data export (see below).


Since it may have taken some time for your computer to join a multiplayer session, be patient while playing back the .trk file of a network flight: You will eventually see the objects appearing on the map after some time (that can take a minute).


When you are creating a multiplayer session in DCS World, you can specify which data can be exported (recorded) by the clients connected to your session. Simply click on Advanced and make sure that all the export options are allowed. Please read below to learn more about additional options which are specific to Tacview exporter.


No. Mission files have nothing to do with data export! Your mission file will be shared with all other players regardless of your server settings. For example, anyone can extract your mission file from the .trk file automatically recorded by DCS World!


When you choose Record one flight per client under Multiplayer Flights - As Host, instead of recording the whole mission in a single file, Tacview exporter will create one separate file for each client connected to your session. One file is created in a folder named after the corresponding pilot as soon as the client joins the session. The same file is closed as soon as the client leaves the session.


This option can be very handy for permanent servers. For example, the generated files can be directly saved in an cloud folder like Dropbox so each pilot can download his flight data right after his mission. You can also use this option to save CPU on your client side. By not recording the data themselves, your clients will enjoy a smoother experience, especially while flying in VR.


When this option is enabled and you are hosting as multiplayer session, instead of recording the whole mission in a single file, Tacview exporter will create one separate file for each client connected to your session. One file is created in a folder named after the corresponding pilot as soon as the client joins the session. The same file is closed as soon as the client leaves the session.


Another way to support custom livery sharing in real time and keep livery sizes small would be to provide an in-game livery editor that lets artists build images using a collection of abstract shaped decals. This is how multiplayer car racing games download custom liveries efficiently.


Ace Combat InfinityThe sky is yours.Aces come to realize you as the Ace.Aircraft Emblems Gallery Medals Missions Nicknames OST Parts References Trophies UpdatesGeneral InformationDevelopersProject AcesPublishersBandai Namco EntertainmentRelease DatesJP May 20, 2014NA May 27, 2014PAL May 28, 2014Gameplay ModesCampaignFree MissionFree FlightOnline Co-Op MissionsTeam DeathmatchNaval Fleet AssaultRing BattlePlatformsPlayStation 3DistributionDigital downloadWebsitesJapanese WebsiteInternational WebsiteAge RatingsESRBPEGICEROACBMain CreditsDirectorNatsuki IsakiProducerKazutoki KonoWriterKosuke ItomiYuta HamanakaAce Combat Infinity (エースコンバット インフィニティ Ēsu Konbatto Infiniti) was the 16th entry in the Ace Combat series. Infinity was the first free-to-play game in the series, with a heavy focus on online cooperative multiplayer missions. It was officially released in May 2014 exclusive to the PlayStation 3.


Superweapons and original aircraft appear multiple times throughout Infinity, in both multiplayer and single-player. The superweapons include the Aig




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